From Ban to Boom: How the New Law Saves India's $3B Gaming Market

India's 2025 Online Gaming Act bans real-money games, wiping out 85% of revenues, but sparks a $3B+ non-RMG boom. With 420M gamers, casuals, e-sports, and hyper-local titles thrive via ads, IAP, and subscriptions. BGMI/Free Fire federated tournaments grow e-sports to $203M, while learning and cloud games surge. RMG giants pivot, 250K+ jobs emerge, and India positions as a global, safe, skill-based gaming powerhouse by 2030.

From Ban to Boom: How the New Law Saves India's $3B Gaming Market
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